![]() ![]() The answer, of course, is this week’s pick. The question therefore becomes, is there a way of evening your odds? In EDH, both situations are equally likely since large creatures and cannon fodder armies are both found in spades. If they have a handful of expendable token creatures to toss into the fire instead, then the power of the sacrifice effect is often lost. The problem is that in almost every case of being forced to sacrifice creatures, your opponent gets to pick which ones. Tossing down a Barter in Blood can be utterly devastating when an opponent only has a couple creatures you very much want to see dead. Much like exiling, creature sacrifice gets around most creatures’s normal safeguards and can take down even the biggest titans. Interestingly, a parallel area in Black’s color pie which hasn’t risen along the same power trajectory is forcing an opponent to sacrifice creatures. Rather, it’s that the percentage of these cards ticked up in response to the increase of indestructibility. It’s not that Black was given a new ability (it’s had exile since at least the Urza block with Eradicate). This in turn has led to an increase in unrestricted exile-based spot removal with cards like Gild, Sever The Bloodline, and Silence the Believers. ![]() On the other, such cat-and-mouse antics also pushed the raw strength of the game incrementally higher. On the one hand, this balanced out these new cards’ power capabilities. Eventually, such restrictions were curtailed, giving this color what it wanted: the ability to straight up Murder anything it wanted.Īt the same time, the game also saw a rise in indestructible creatures – those immune to Black’s destruction effects. In the beginning, Black was limited to nonblack creature removal with cards like Terror and Dark Banishing. Yet cards like Baneslayer Angel or even Archangel Avacyn from the recent Shadows Over Innistrad set aren’t just overly better cards for the same cost, they have effectively obsoleted the classic angel’s usefulness. There was, for example, a time when Serra Angel was considered too powerful to reprint. The catch, however, is that Magic: the Gathering over time has seen a slow but steady incline in the median power level of its card sets – a condition commonly known as power creep. This mixing of ramped-up power alongside gameplay variety allows each color to flourish, to bring its own strengths to bear, and ultimately ensures that every Commander game will behave differently than the one that preceded it. In theory.Īdmittedly, such a reality allows you to be creative in your approach, be it through some passive combo effect or a rage-filled aggressive strike against your foes. In theory, there’s nothing wrong with that. Every deck will vary whether that gun is an artifact-laden combo set, an army of behemoth creatures, or packing enough damage-dealing firepower to melt the moon, but often whoever has the right ammo at the right moment is the one who usually winds up on top. For all of its deep strategy, social scheming, and wide variety of paths to victory, at the end of the day EDH is mostly about who brings the biggest guns to the shootout. ![]()
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